. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. AI newer uses 40 widths, so you'll be perfectly fine with 20 width. increased number of convoys covered by each destroyer on escort from 10 to 12. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. Discord! me on Patreon! me on Twitter:. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. According to the SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS define, the answer is 3. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Light Engine II. No, torpedoes are still useless, and dumb. You can refit it to have some pretty amazing sub detection. -Sub spam + naval raiding. Armor will be near useless there. I don't have access to the specifics right now but a great. Well suited for nations that want to go fighter, heavy fighter, tactical bomber. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Built more CVs for the fast strike force. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. I didn't check Kamchatka to Alaska, but visually it looks even further away. 1; Reactions: Reply. A. BETA SGp - Save Game Parser - extracts statistics from SGc. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. But. 8x. High level subs with experienced commanders can avoid most detection/damage as well, so you're. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. This is one of the cheapest ways to build a “real” navy. First I tested out land based naval bombers vs ships. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers and cruisers with max Sub Detection. Heavy tanks can mount the same cannons AND they have more breakthrough. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. 4. "Forget all your naval options and spam submarines" - Sun Tzu. Construction 1. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. Battleships. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. There is no point in adding more than three main batteries. Torpedo Launcher II. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. I hope that you give me an up-to-date avice upon fleet composition and ship builds. Yeah, the Wikipedia hasn't been updated since 1. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. The 7/2 however consumes 8000 manpower, and 638 IC, and only offers 176. Yesterday, I tested a few things. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Tank destroyers are worth it situationaly on multiplayer games only. Having air superiority is super important for spotting and battle. this is good but don't spam these as screens. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). 404 5. Have naval bombers over all air zones in the Mediterranean. For naval doctrine, almost always use trade interdiction. Having a ton of navs basically guarantees you’ll win. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. So! (2. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Swap two SPAA in for one tank out. Battleship can do it better, but you might. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. First fleet had 3 carriers, second fleet had 2 carriers. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. It's probably not the most effective, but it works in a pinch. They use amount of air superiority to "detect" ships and subs and tactical bombers have exact same air superiority rating as naval bombers. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. Subs are the best scouts, best convoy raiders, and best minelayers. Don't let your navy engage for. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. 68 Badges. That's what I've found for a long while now. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). For single player you just steal others countries navies. Mod replace tech icons in armor, air and infantry tab for more "realistic" and "historical" planes, tanks, infantry weapons and equipment etc. 23. r/hoi4. Archived post. Cheap, effective, and takes very little time to spam if you can wrangle at least one full set of naval dockyards. Light cruisers can fill the role of destroyers or that of heavy cruisers. Good news: it's better at dogfighting than the 1940 heavy fighter. Doctrines and such is also important. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. Then the torp destroyers kill enemy caps. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. I made this mod to change naval combat, removing all the cheese that Paradox left in, and adding some more realism to the whole naval combat mechanic. it's light cruisers that destroy screens a. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. It does not change anything else. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Doesnt seem to be mentioned by anyone else, but tanks are the best tank-counter imo. g. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. Sub detection +9. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. ) Once built, the AI can't distinguish between two ships of the same type. So 11-8-2, 12-7-2, or 14-5-2. Spam submarines and tell them to convoy raid off your coast. Fourth, use the Raiding Fleet designer if possible. 4. 10 "Barbarossa" and the No Step Back expansion. Your armor won't help you at all there. That makes "super marines", thus the name "space marines" from warhammer 40k. 125 IC 2Steel 1Chromium, which puts its IC/HP ratio at ~18. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. If you cannot afford to build BBs to counter enemy. Think of it like a car's fuel economy. Also, destroyers have almost no health and get picked off quickly, light cl's with max armor would last much longer and counter shitty destroyers much better than just a destroyer spam. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Edit to link to my cut/paste. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. The attention this task entails obviously depends on which country the player is controlling. Subs like other people said work well and sub 3s can even whittle down a developed navy. They work very well and are very powerful still. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. In hoi4, naval trade is more expensive, because you need convoys, while for land you need nothing. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. The newer the tech, the better. there is a lot of info left out for the sake of time. Nah, not useless. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. Exploring the testing I have done to establish the best ships for surface combat. . for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. "Hybrid": This is what I've been trying lately. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Please remember this video is not the be all end all, a. Heavy guns shoot at targets in the gun line first, then at screens. Playing as Canada and trying to serve their historical escort role. Our first focus will be "Purge the Kodoha Faction". infantry for organization 17w. there is 3 important modules to a good spam destroyer design. Always add radar to your ships. Focus on bombing enemy ships, and plan naval invasions. r/hoi4. Still, cheesing the AI dumbness and stealing their fleet on. Basic Machine Tools. Air Roach is generally considered stronger. But you can't hit Screens with submarines. I just naval bomb it out of the water without much effort. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. Focus on bombing enemy ships, and plan naval invasions. Heavy Battery II. r/hoi4. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. 366K subscribers in the hoi4 community. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Reply. A single Naval Yard outputs 2. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Creating a task force composition will also activate automatic reinforcements. This game takes the civ test I did for this video: and turns it. But you desperately want the Armor. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. I & ML 3 inch mortar. However, positioning in Vanilla rarely drops below 80%-100% so the answer is 3 if you have no special admiral. It’s pretty simple, but takes focus to make it efficient. Morally corrupt or given to vice. 20~ CLs cleared the entire US Atlantic fleet. They should have minimum guns, maximum engine and. 375K subscribers in the hoi4 community. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. Easy, cheap, and effective. Subscribe to downloadExpanded tank designer. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). 43. Type A fleet is the lazy bastard approach. with entire Asia lands and slots, u can. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Capacity divided by consumption. Destroyers with mines and anti sub launchers are relatively cheap. #2: Surface detection and speed are key. Go to hoi4 r/hoi4 • by. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. CryptoDespite that, the US, Japan, and Germany all build the same 'stock' model of Destroyer that the UK, France, or Liberia do. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. I think battleships better than heavy cruisers. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. No enemy airports = no red air, simple as that. The first key to building a navy in Hoi is to build smarter, not harder. Using. I usually use the name of the class "retrofit. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. this guide focuses mainly on the hoi4 surface fleet. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Ardent scored one hit with her 4. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Destroyers: Best Engine, Any Torpedo, Radar. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. . The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. That makes planes far more important than infantry. l to ensure that your capitals are effectively screened. much everything, so you need light cruisers to do the heavy lifting. classteen • Fleet Admiral • 2 yr. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. New Player Tutorials. It will generally do all three better than light cruisers. That's a difference in cost of 52%. It worked OK but not any better than normal. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. Spam submarines hard and do most of the fighting on ground and air. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Go to hoi4 r/hoi4 • by. Can certainly start off the campaign with less to get the ball rolling but spam. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. L. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. All navies in HOI4 start with navies with almost no AA defenses. unless they have better coverage of sea zone then naval ones. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. New Germany Meta. . In Europe, a heavy tank destroyer is really handy. if you spam these torpedo destroyer as your. Support artillery: Basically free soft attack bonus to your divisions. Sort by: Open comment sort options. Spam divisions/planes. It’s not exactly clear in. Most of the times it's just not worth it to make a good navy for sp. Reply reply. 6 IC/HP. dishhawkjones • 2 yr. For better or for worse, magazine. Without testing I would assume the fuel and IC cost might be less efficient than submarine spam, however you may require less ships to accomplish the same result which would negate the possible fuel and Production costs that I predict. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. 5 production per day. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Well the quick way is nukes the slow way is using bombing aircraft , also if you have a general with the special trait that gives a boost to attacking forts use it. Start Building heavy TDs but dont use them yet. Works best if you have yellow air. 1-Guard The Coasts. Torpedo cruiser. People have built ONLY torpedo cruisers and destroyed larger mixed fleets but adding a few battleships is still a good idea. • 1 yr. I have a feeling it will get crushed by a large stack or by naval bombers. using fleet in being makes this combo super deadly. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. For the record, my play style is usually just spamming naval mines because that's all I understand. Bait them into encirclement or just out murder them. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. New comments cannot be posted and votes cannot be cast. These slots can be populated by modules via the Ship Designer in order to form complete ship designs (a. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. As long as there isn't a 3:1 ratio maintained there will be a chance for a fired torpedo to hit a capital ship. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Now all of them can pierce it, I end my anti-tank gun production because its useless. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. Never used tank destroyers, since the AI seems to love infantry and little else. AI has no answer to sub 3 spam. And as a Minor that is a problem. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Set you sub fleet to engage at high risk, medium repair priority and enable automatic split off. Business, Economics, and Finance. You pair this with patrols. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Reply. Atari774. Tanks have high breakthrough but low defence, which means they are vulnerable when on the defensive side of a battle. I would say subs are the most OP. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. 1936 Destroyer Hull. Or you could just spam light cruisers + destroyers/subs to wreck the enemy screens then destroy the capitals with torps. Go to hoi4 r/hoi4 • by. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. I'd say they are just fine. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. So compare that to aircraft. destroyers also get one shot by p. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. Set the fleet to convoy raid mission with: split. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. Tank destroyer (TD). They are so good some games literally ban them because they are so. - When your fleet meets and enemy fleet they begin a naval battle. Go to hoi4 r/hoi4. Fourth, use the Raiding Fleet designer if possible. That said basically every part of this game is better in MP. Target cost 5200-5300. Fleet composition and ship build advice. Destroyer are great against sub, but terrible at surface warfare. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. How to build ships in By Blood Alone. They win a few battles but I don't seem to make progress. A place to share content, ask questions and/or talk about the grand strategy game…Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. 5. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Depending on your theater, you can get away with as little as 14 light anti-air tanks and still take half damage from everything, if no one around has real artillery. 3 comments. Same result. The major navies began building torpedo cruisers shortly after the invention of the locomotive Whitehead torpedo in the 1860s. Better to go the avoidance route. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. View community ranking In the Top 1% of largest communities on Reddit. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). Never miss a thing. Template 4. Swap all their car and motorized supports out for cav ones. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Stack at least 8 divisions per tile. adj. well the original TNO was exposed as the toxic and degenerate shithole it was and as a result lost a large amount of fans and now some people on /v/ are trying to make a better version. This ensures that your width and org are still on track. III & ML 4. -Super Battleship / Carrier style. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. Destroyer Class: All-Around Destroyer. Building a tank destroyer division is something that may work as well. As with all content about what's "meta" in the game, this reflects my own opinion, based on experience and some math to get the facts straight. Be careful if you use mech 1 they are 8kmh. In addition I have a better template that adds AA and logistics. Vanilla HOI4 doesn't work. So your best option are Destroyer's and Submarines. Wiki Beginner Guide. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. 369. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. If you can afford artillery, give it everyone. and then countering it with naval bombers/anti-sub destroyer spam. The backbone of any strike force is the battleship. HOI4 Special: Subs with snorkels, lots of Naval bombers. 379K subscribers in the hoi4 community. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. CL spam is beyond stpuidly effective. Nah torpedoes because they got nerfed pretty hard. A place to share content, ask questions and/or talk about the grand strategy game…A destroyer with the best radar and soonar also seems quite capable at finding submarines but not as good as the light cruiser. Question about the Naval Meta . I stumbled into decision of which of the 2 choices I should pick as the US. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Nothing overpowered, but a respectable amount nonetheless. Neither of. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. Light Cruiser Spam. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. a. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. For Japan the best template you can build is 44 width marine division consisting of lots of Marines, arty (4+), and one tank or tank destroyer battalion (Heavy in 1941+ is best, light is fine till then) for hardness and armor piercing. Your 3 naval bases ain't worth the effort to build even a destroyer. 1, each battalion weighs 0. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Keep in mind that a NAV requires 30 MIC each, and a CV requires 10250 NIC ( + 32 * 100 = 3200 MIC for the Airgroup ), so each Carrier is worth in production about 450 Naval Bombers worth of total Industry! No, torpedoes are still useless, and dumb. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. The first is to give the tank high soft attack, but very low hard attack and piercing. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Jump to latest Follow Reply. Put at least two cruisers in each task force and set them to auto reassign when they're understrength.